
Welcome to tete-à-tete
The title is taken from the French word pronounced “Tay ta tay.” It means a private conversation between two people.
Making learning fun
When I first starting learning UX, the very first project was for a language app. I did reseach on existing language apps to get an idea of what was already out there. I got a good sense of what designs were being used, apps that were user friendly, and engaging. There are so many different ways to communicate now, that language is not the barrier it once was. Since then, I have learned so much and have circled back to finish the design after previously conducting research, initial ideation, and now polishing off the final prototype.
There will always be continual room for improvement and expansion on the app. Language apps make learning a new language or expanding upon vocabulary engaging and fun. The language app tete-à-tete is designed to help people learn a new language in a fun and engaging way. With captivating user interactions, it has been designed to keep users coming back and encouraged to learn more.
My Role
UX Design
Ideation
UI Design
Goals
Create an engaging and rewarding experience for the user that keeps them motivated to learn more.
Make the learning experience a staircase learning style that builds upon itself as the user gains more knowledge.
The interaction should be intuitive and provide suggestons or hints to help the user along.
Results
Developed a fully interactive language learning experience.
Through several rounds of iterations, refinements in design, and user feedback, satisfying results were achieved.
User language learning and building produced measurable results by testing within the app and validated with quantifiable results.
Define
Persona Development
“I want to be able to remember what I learned.”
Claire
14 year old
High School Freshman
About
Recent transplant to West Michigan
She only knows English and a few words in five other languages
Loves horses, reading, going to the beach, and hiking or biking trails
Goals and Motivation
Learning Spanish is somewhat of a challenge since she has only learned a little bit from watching “Dora the Explorer” on cable and “Sesame Street” on PBS.
Joined the Spanish club at school to help expand her knowledge
Dreams of someday being an exchange student in a Spanish speaking country
Future endeavor is to pursue career in social work or business administration.
Low-fidelity and mid-fidelity prototypes that demonstrate the user flow.
Below are three different user flows shown as low-fidelity and mid-fidelity prototypes from left to right. The low fidelity prototypes were used in user testing and I applied the MVP (most viable product) method to test often and early before the design became too detailed.
The vocabulary building feature allows the user to take a picture of an object and the app will then inform the user of what that object is. Then the user is able to save the image after hearing, saying, and saving the image as a flash card to the app memory bank for future reference.
The onboarding and signup/sign in allows the user to create an account that saves all the information that the user has achieved. There is also an option to use the app as a guest and simply try it out.
The user can ask how to say a certain word or phrase in English and then the app will translate it into the desired language. Then the user can test their knowledge to help commit the new word or phrase to memory. If the user is correct the user is rewarded with a digi-medal. If the answer is incorrect, the user is persuaded to try agian. On the third try, the app gives the correct answer.













Reflection
This was a fun app to create since it allowed me to be creative with colors and imagery. If I had more time, I would look into ways to make it more accessible for everyone, refined the design with more iterations, and created even further user interactions.
Thanks for viewing!